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World Augmented Reality (AR) Market 2022 : Industry Size, Growth, Trends, Industry Analysis and Forecast – By Acute Market Reports

Acute Market Reports announces that it has published a new study Augmented Reality (AR): Market Shares, Strategy, and Forecasts, Worldwide, 2016 to 2022.  The 2016 study has 516 pages, 183 tables and figures.  Worldwide AR markets are poised to achieve significant growth with the use of smartphone apps and headsets or glasses that are platforms to project digital information as images onto a game image or a work situation.

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AR is in the early stages of an explosive growth cycle.  The Pokemon Go phenomenon raid adoption raised awareness and expectation for the vision of augmented reality AR and digital enhancement of the surroundings.  Digital enhancement as AR is just human explanation of our existing surroundings.  Digital enhancement provides human explanations of the innate natural world and of the machines we use to perform work.

AR digital enhancement provides explanations and process predictions.  Google pointed the way, as it so often does, to the AR opportunity with Google glass which failed, but spawned a large number of projects that have succeeded.  All the AR vendors will reap the benefits of the Google original Google Glass huge AR marketing investment.

Augmented reality AR is set to become an indispensable part of people’s lives.  AR is poised to take off as part of the much heralded Internet of things (IoT).  Digital images become as much a part of the real world as the things we can touch and feel as they are integrated into everyday life.  The reality is augmented by the digital images.  Augmented reality is a misnomer to the extent that it implies that reality is somehow has something superimposed on it.  Instead the reality exists, and the digital images blend in to enhance the experience of reality, make it more understandable or more interesting.  The reality is not changed, it is not made better, it is understood better.

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Use-cases for AR proliferate.  Pokemon Go points the way to, illustrates, the huge game market opportunity looming on the ubiquitous smart phones.

Adoption of AR technology in the enterprise is growing.  AR headsets and glasses are used in manufacturing, logistics, remote service, retail, medical, and education.  One popular AR application is providing ‘see-what-I-see’ functionality, enabling off-site specialists to provide real-time guidance and expertise to troubleshoot an issue.  Others superimpose process steps by step information on dials and switches in workflow situations.

Epson offers smart glasses.  Augmented reality displays are being used to train technicians in common routines.  It is used to provide surgical guidelines to surgeons.  It is used to provide information to doctors in the operating room.

AR glasses can give employees real-time data streams layered over the real world.   Security clearances can be shown.  Status of machinery in a factory can be shown.  Internet of Things (IoT) needs AR to use data to turn information into a decision-making tool.   This will work in the manner outlined by Daqri where step by step procedure manuals are created via video or some other manner.

Then the IoT uses the step by step procedure manual to address process, to address workflow via superimposing streams of data and analytics that generate alerts from that data to provide just in time information intuitively.  Alerts are generated when change is noted.  Streams of information from IoT sensors are basically boring unless there is a change, unless something needs attention, hence the value of alerts.

Just as the intensive care unit did not exist in hospitals until patient monitors were invented, so also AR will leverage change and detection of change to generate alerts.  Based on IoT data, alerts will usually be few and far between, but then they come, they will need attention.  In this manner the digital images provided by AR leverage what we have learned from monitoring in a few specific areas like the hospital ICU and will be carried forward to every task in every human endeavor.

Augmented Reality and Map Based Gaming Executive Summary
Augmented Reality
Augmented Reality Market Driving Forces
AR Game Program Development
Augmented Reality Market Shares
Augmented Reality Market Forecasts

Browse For Complete Report Here : Augmented Reality (AR) Market Strategies and Forecasts, Worldwide, 2016-2022

1. Augmented Reality and Map Based Gaming: Market Description and Market Dynamics
1.1 Augmented Reality and Map Based Navigation
1.1.1 Niantic Pokemon Go
1.1.2 Niantic Generating $10 Million per Day
1.2 Industrial Communicating
1.2.1 Augmented Reality Communication Market Driving Forces
1.2.2 Remote Telepresence Healthcare Diagnosis and Treatment
1.2.3 Manufacturing and Engineering Uses Monitoring and Telepresence to Achieve Remote Repairs
1.2.4 Local Law Enforcement, Border Patrol, and First Responder Markets Entering A New Era
1.3 Industry Wearable Computing
1.3.1 Industrial Logistics Robotic Market Driving Forces
1.3.2 Robots Set To Bring A New Industrial Revolution

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